Use Image 1 for the board, art direction, and lighting. Use Image 2 for the exact UI style — preserve its card shape, filigree, colors, and iconography.
[0–2s] Slow isometric drift across the courtyard. The card fan deals in from the bottom edge, five cards arcing into place one at a time with a slight overshoot and settle. The energy orb fills to 3.
[2–5s] Cursor lifts the second card; it scales up, tilts toward camera, and glows. Dragging it over the left enemy paints three hex tiles red with a soft pulse. Release — the card burns from the bottom edge upward and dissolves into embers.
[5–8s] Camera snaps to a low three-quarter angle for the resolution: a shockwave crosses the three red hexes, damage numbers arc up and fade, one skeleton shatters into bone fragments that settle physically on the tiles.
[8–11s] Return to isometric. Energy drops to 1. The remaining cards slide left to close the gap. Cursor hovers END TURN; the button pulses gold.
[11–15s] Enemy turn: a red banner wipes across the top of frame, the surviving skeletons step two hexes forward with staggered timing, and a threat marker appears over the player unit. The banner wipes out. Cards deal in again for the next turn. Keep all UI perfectly screen-locked and crisp regardless of camera movement. Text must be legible and spelled correctly.
Audio: parchment card slides, a wooden clack on card placement, a low bone-crunch impact, a soft chime on energy spend, muted lute drone underneath.
Negative: no UI drift or warping, no invented card names, no misspellings, no gore, no blood, no camera shake during UI interaction.
描述
中文: 由原作者公开 X 帖提供并已核验视频结果的 MiniMax H3游戏画面提示词。
English: A source-verified MiniMax H3 gameplay prompt with attached video evidence from @AllaAisling.